8/1/2023 0 Comments Modern combat 5 vs 6Then there are leaderboards, both for your squad and for solo players, and limited-time events that offer better rewards the higher you finish. Squad mode lets you play the same games, but without the randomly allocated team that non-squaddies get. The multiplayer aspect is composed of four different modes - capture the flag, VIP, free-for-all, and team battle. You could discuss tactics, load-out options, or how nice the weather is. There's a squad chat feature that lets you babble on exclusively to your squad mates as well. They become your locked-in team for all the multiplayer modes. The new Squad system lets you join together with a group of up to 6 people. It's all going to be about making friends. Some more details have emerged about the multiplayer chunk of Gameloft's upcoming army-man blaster Modern Combat 5: Blackout.
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8/1/2023 0 Comments Fsuipc prepar3d v4Interestingly: All Katana FSUIPC and/or FSX direct control settings work with all other installed FSX aircraft, but not (always) on the Katana.Įxamples of issues whilst programming axis and buttons on the Yoke: In addition, I would like to maximise the use of the Yoke (axis’ + buttons) + eventually other quadrants and panels. Since I would like to maximise the use of the plane in an as realistic as possible mode, I would prefer to use FSUIPC functions instead of the standard FSX. I found that, even after completely re-installing FSX (on a separate partition), FSUIPC, Aerosoft launcher and the Aerosoft Katana 4x, the settings control of the Katana is not as accessible and predictable as I hoped it to be. After a number of (very time consuming) iterations in FSX (on Win 7 Ultimate 64) with the Katana 4x (1.02) and FSUIPC (latest version), I have come to the point that I reverted back to the FSX controls settings for my CH Pedals and CH Yoke. Make a ChartĪdd a chart with the date/value pairs in the usual way.Ĭhoose the Chart Elements “ + “ button and select ‘Trendline’. Excel can add trendlines including Moving Averages into a chart without needing to fill any cells. However you do NOT have to do that calculation for an Excel Chart. Or use the AVERAGE() function.Įxcel will show an error warning ‘Formula Omits Adjacent Cells’ which you can clear via ‘Ignore Error’. Create a SUM() for the number of values you want (two in this case) and divide by the number of values then copy that formula down the column. Excel Moving averagesĬalculating a moving average is quite simple in Excel. The result is a two period moving average.Įxample: a series 1, 2, 3, 4, 1 the moving averages are 3, 5,7 and 5. For each value, take an average of the last, say, 2 values then do that for all the values. In statistics it’s one of the measures of central tendency.Ī moving average is great to see trends over time. Add all the values together and divide by the number of values. Any chart with a series of values over time will benefit from a trendline like a moving average.Īn average / mean is a single value representing a list of numbers. Adding a moving average line to an Excel Chart is very easy, just a few clicks, with many options. Lowering to 1024 can improve performance significantly)Ħ. Shadow resolution (Setting iShadowMapResolution higher than 2048 can cause significant performance penalty. I personally don't mind setting this as low as 35.ĥ. Grass LOD, if used, can have its density lowered without too much loss of distant detail. Using Billboard4 instead of Level0 for trees can net you a significant performance boost, and they still look great. This depends if the mod was built to utilize this engine feature. You can sometimes improve performance by setting fTreesMidLODSwitchDist=8192 in SkyrimPrefs.ini under. Tree mods (can be very high depending on the mod) ENB (very high - try using a lighter ENB)Ģ. I'm still getting 40-60FPS most of the time so the game is entirely playable but I'm at the limit for sure.ġ. My current load order (Re-Engaged ENB, Noble Skyrim/Skyrim 2019 plus tons of 2K texture replacers, Relighting Skyrim, Windows Shadows) is taxing my video card at 100% and I'm trying to figure out what I can scale back to get maximum quality graphics but a little bit better performance. Spell effects and other similar eye candy High-res textures (I usually aim for 2K, not 4K) I'm wondering what the relative performance impact of different types mods is: I have a very fast processor but am stuck with a GTX 1660 (6GB) video card with the current shortage. I wanted to ask a general question and get your impressions. I've been working on modding Skyrim "AE" over the past couple of weeks for my YouTube channel. Of course I know how to unhide mesh and did it having in mind hiding it inside character creator. But unfortunately this is impossible for 2 reasons: 1. character creator changes skin color and genitalia color does not match rest of body anymore. I have no idea why CC does it, but when you import model body skin color and accessory skin color do not match, though they were same in daz. CC uses own body mesh which as you may expect does not match daz figure. The same time, model of genitalia imported as accessory (or clothing) does not change in any way - that means genitalia vertices do not match body vertices anymore and you can not just hide part of body and use genitalia instead. While retexturing entire model after exporting from cc is still possible, difference between body and genitalia vertice positions make it impossible. Of course there is possibility to import model into 3dxchange and then hide part of body using some alpha texture, but it is terrible way. First, making such alpha would take ages. And what is most important 3dxchange does not import PBR materials from Daz - that means it is easier to take model straigth into U4 and animate. Inside daz Studio itself - as damn terrible as it is. |
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